But before I start to write about the final episode I'd like to reflect on what happened in the hunting lodge.
Lodge - Breakdown:
4 armed troll and pets defeated - check. proverb
Cultists in the kitchen vanquished - check.
Blasty ice trap in the hall set off - check. (it was a close roll)
Teleporting tapestry obviously touched - check.
Booty found and key for chest used - check.
Important plot related information from Talis the White retrieved - mostly.....however she did escape to possibly return in another episode or a reboot in 30+ years time when the franchise needs some extra platinum pieces.
Lodge - OAB:
Along the way two of the party had to be creatively removed from the game, one regular gaming friend couldn't make the session so his character, (Elf Bard), ended up investigated a part of the hunting lodge alone. And the other regular player, (human monk), could only play for part of the session, so his character decided to go and look for the missing Bard.
I will have to re-write part of the dungeon so that these players are re-introduced once we all get back together to play again, any ideas from blog readers are welcome.
With the hunting lodge just a distant ,and for some players a painful, memory we are now on our way to Skyreach castle. The players didn't stall for too long in the village of Parnast. There was some roleplaying and excellent skill related dice rolls but with the castle looming in the misty distance the players decided to plough on and make their way to the entrance on foot.
We will be picking up the next D&D session on the 1st August, which means models for me to paint and other bits to set up.