Thursday, 11 September 2014

More Rifts photos

Here are a few more pictures from the Rifts games that I ran last weekend.

Here are some of the models that I painted that the guys used as their PC's.
Roll call from left to right:
Sapphire the Assassin
Sgt Alyus Blackwood the Borg
Jamie Lee the Tech Operator

There was a 4th PC called Commande Marcus Luttrell, but I don't have picture of him. No doubt because he is from Spec Ops and prefers his privacy

These are the zombie/borg/juicers that the mercenaries freed and then fought in the penal colony. They are models from Dust Tactics, I painted them orange to looks like real inmates and also added barcode transfers to their backs to.

Sunday, 7 September 2014

Rifts - Adventure Synopsis


The party have recently taken up residence in a small rural community based in the wilds of the Lone Star State in the USA.

The community is built around the foundations of what is thought to be a Pre-Rifts military base, there are still a few of the old military buildings standing such as a communications tower, med lab and aircraft hangar. The communication and aircraft hanger are all being used as residential buildings are there are over 20 families living and working in this small town, up until 3 weeks ago all of the military buildings were only powered with solar panels that were mounted on the various roofs. 

However once the party arrived they were able to negotiate fixing the towns power problems and in payment they would be able to stay in one of the disused barracks. James Lee, (Marks character), was able to identify and fix a problem with the power unit and then re-route the power direct to the hanger and comms building, as well as that he was also able to move the solar panels so that they now power part of the barracks and med lab. 

This was great news for the residents as they were able to have a regular power source which hadn't been available for many years, the population can now have heat, hot water and security lights on whenever needed. This change in the fortune of people in Old Perfection has not gone unnoticed and the party are now welcomed as heroes by most of the populace.

However the new supply of power seems to be only a small percentage of what is available and James Lee is investigating a possible power drain.

What the party don't know is the base where they have taken up residence was once a landing and evac station for an orbital penal colony that was abandoned by the 

Coalition about 20 years ago. The penal colony was a space base used by the Coalition to test new Juicer and Cyborg technology, however many of the experiments failed and after a break out of a deadly nano virus the station was decontaminated and abandoned. The beaurocrats in the Coalition who were responsible for the station have since destroyed all of the files and evidence of the station and it has been filed as a failed loss.

When James Lee begins to investigate the power drain he will be led out of the camp to a long forgotten and hidden underground complex, this will only consist of a couple of rooms and a set of corridors. All markings and signs would have long been removed / destroyed when the Coalition abandoned the base however one computer panel remains and a teleport pad that will allow one way access to the penal colony. This teleport pad has long been powered off but since James Lee restored the power grid it has been reactivated. It won't take long for him to figure this out that this is the source of the power drain, but what he won’t know is that to deactivate the pad he will have to stand on it and doing so will cause the pad to activate and transport James Lee or anyone else standing on it to the orbital penal colony.

Once all of the party arrive at the orbital station they will soon discover that the teleport pad at their end is only one way and that they will need to fight their way through the inhabitants of the station, reach the main bridge and locate the final working teleport pad back to the surface and they will only have 2 hours to do so before the on board computer initiates the "Hammer Down Protocol", which is a failsafe that opens all of the outer doors, thereby killing all occupants on board. This safety protocol will be started as soon as the party attempt to escape from the lower maintenance level to the Lab and Holding Cells level

The orbital station is split into 3 levels, the party will arrive at the lower maintenance level.

Rifts - Final Battle

Here is a nice picture of the final fight back at the town.
Party shown lining up against the Uber Borg soldier they accidentally released.

Rifts - Coalition Orbital Penal Colony Tau Sigma XI

Here are a few more pictures from Saturdays game.
In a break from the norm after this post I am also going to post the Rifts Adventure that I wrote for the guys, I'll include the adventure synopsis, monster/enemy stats and details from the dungeon.

 Top left hand corner you can see the mercenaries being attacked by a group of the remaining inmates of the prison.

 Nice close up picture of the party being jumped by a small group of inmates.

Command centre, from here the party had to escape back home before the Hammer Down protocol initiated.

Old Perfection.

Old Perfection.
Here are some pictures of Saturday's Rifts game, these are of the town that I built.

The majority of the buildings that you see were built from MDF kits that I bought from gaming conventions here in the UK and bits and pieces that I ordered from the net.


(all of these pictures were taken by my buddy Mark, who was playing an Operator)

 Nice aerial shot of the town.
Buildings from top left are as follows.
Power station
Med Lab
Nice picture of the town plus my arm and a huge tub of dice.
I think I am placing the party of Rifts mercenaries on the board.

Curse of Strahd - New models