Skip to main content

3 days and counting.

OK, so it's been a few days since I last posted on here and the reason for my absence is related to two things....first of all work..!! and secondly I'm worn out and after spending 8+ hours working on a laptop screen in my office the last thing I need is to spend more time at home doing the same.

Saying that I am eager to keep this blog up to date, so with only 3 days to go before I run my Arc of the Mad Mage dungeon I thought I would quickly post an update.

Firstly the days until Saturday can't go quickly enough, to say that I am super excited to be playing D&D this weekend with my mates is an understatement, secondly I am even more excitable as I can't wait to start rolling some dice and use all of the dungeon stuff that I have been making over the last few months.

I have no idea how many "man" hours I have put in but between the models, 3D dungeon tiles, writing, monsters statting, handout creating etc etc it feels like I have had 2 jobs since well before the new year.

Any way, as of today the party have been updated with a missive from their DM, that's me, with a small snippit of what to expect this weekend.

Shown below is an email that I have sent to all of the players, 4 total player but 6 characters as two of my mates are both playing 2 PC's each.....

If I get an clean responses from my players via the power of email I will also post them here.

"Everything detailed in this missive is common knowledge to most adventurers and users of magic throughout Faerun"

Almost 30 years have passed since Halaster Blackcloak foretold of two terrible events that were set to happen in Faerun.

The first prophecy was the Spellplague, this was an event that caused all magic within the Realms to cease and was caused when the evil God Cyric assassinated Mystra Goddess of Magic. 

This event changed the geographic and political landscape of Faerun for many years to come, as well as destroying most magical items and artifacts the Spellplague also caused many spell casters to either die or to become hopelessly insane.

Halasters second prophecy told of a time when peace through Faerun would be destroyed by a unrelenting force of elemental evil and that force would arise from the city of the dead. No other details were given by Halaster as he also succumbed to the Spellplagues insanity and disappeared into Undermountain, never to be seen again.

........the expected date of Halasters second vision is drawing close and life in Waterdeep has become tense, many people are distrusting of strangers and they see portents of destruction at every corner. The city guard has been trebled and most food supplies have grown scarce as people begin to hoard what they can......this is not a good time to be an adventurer.!


Popular posts from this blog

Lost Mines of Phandelver - The End.

And so the final chapter in our first group foray into the world of D&D 5th Edition has come to an end, and what an end it was.

*****SPOILER ALERT*****.
There were Hobgoblins, Undead, Ankhegs, more Undead, Giant Mushrooms that stank and the final fight with Black Spider.
Here are some pictures of the epic dungeon that we played on Saturday, as you can see from the pictures our DM created a huge set piece dungeon from nothing more that a tonne of polystyrene, paint, sweat and love and what can I say apart from that it was amazing.
We started gaming at around 11am GMT on Saturday and we finally finished the dungeon 16 hours later on a early Sunday morning. 
Enjoy the pictures.
And so we begin, everything looks nice and tidy at this point of the day. Needless to say by the end of the dungeon and 16 hours later there were a lot more cups of coffee, food wrappers and tired gamers strewn about the place.

As you can see the dungeon was made from a huge SLAB of polystyrene which was then crafted,…

Ark of the Mad Mage - update

Hi all, 

So I set up this blog to document a AD&D dungeon that I created/copied which is based on the excellent pod casts and PAX 2013 D&D dungeons run by Chris Perkins for his "(in)famous" D&D crew.

If you have seen or listened to these pod casts and videos then you will know the back story of what this dungeon was and how is played out with the DM and players. However I wanted to re-create the dungeon for my group of gaming friends so that they could experience the game for real.

When I first set out to write this dungeon I spent a lot of time listening, watching and then re-listening and re-watching the various pod casts and videos so that I knew the original dungeon concepts inside and out. 

Hopefully you will enjoy what I have presented here and you will be able to see how I moved from the original concept of bringing this dungeon to the table and how it finally played out.

I haven't informed any of my friends who I am running this dungeon for that I have set…

Lost Mines of Phandelver - Thunder Tree Village

So me and my gaming friends got together again at the weekend to play the next part of the D&D adventure Lost Mines of Phandelver.

Here are some photos taken by myself and one of the other players.
The first set of pictures show the village of Thunder Tree, we travelled here to find a druid who we hoped would help us find Cragmaw Castle.
The village of Thunder Tree
The ruins of Thunder Tree
Outside of the druids tavern, we had a big fight with a horde of Ash Zombies and the druid got out some popcorn and watched the battle.
Green Dragon lair....not quite big enough for his liking so he might be moving home soon.
Awesome Ettercap that we fought, this was made by the DM and scared the hell out of party.